Dashboards, Web Apps, and the Road to 1.0
Hey everyone, I hope you are doing well. This post is a longer one detailing recent changes, a new release and what to expect down the road:
Dashboard Pages, Migrated!
The dashboard pages have been migrated to our new tech stack. That covers the Rooms, Games, Sheets, Templates and Assets pages, the user menu pages (Profile Settings, Orders and Redeem), and the log in and sign up flows.
Baseline, the pages should look and feel the same for the most part, though some pages may load more quickly thanks to a few optimizations on how much data they ask for. On top of that there are two bigger changes that came with the move.
The first is small but handy: most dashboard pages now support filtering by name. Have a ton of assets and you’re looking for the right one? Now you can quickly search for it.

The second is a set of changes to how Rooms are managed.
Room Management
Earlier this year, the free tier went from one Room to two open Rooms so hosts had more space to explore and game. This release gives you more flexibility with those Rooms.
- [New Feature] Sandboxes. When you first create a Room it comes in as a Sandbox: a place to set up and test things out and make sure everything is right before your first session. While a Room is a Sandbox, other players can’t join it. Everyone, free and subscribed, can make as many Sandboxes as they like.
- [New Feature] Open Rooms. When you’re ready to bring folks in, open the Room up and invite them. Opening a Room takes up one of your two open slots on the free tier. Patron subscribers have unlimited open Rooms, so they won’t see slots at all.
- [New Feature] Open slots on your dashboard. Free-tier hosts will now see placeholders at the top of the Rooms page representing their two open slots, so it’s clear at a glance what’s in use.
- [New Feature] Room labels. Rooms you host now carry a label showing which state they’re in: Sandbox, Open Room, or Archived. A Room with no label is one you’ve joined that someone else hosts.
- [New Feature] Archiving. Any host can archive an open Room, which moves it to a new Archived section on your Rooms page. Archived Rooms are frozen: the other players won’t see the Room on their dashboard or be able to enter it until you unarchive it. Nobody is removed, so when the gang gets back together you can unarchive and everyone is right where they were, no re-inviting needed. For free-tier hosts this is the way to free up a slot: archive a Room you’re not using, then open a new one and start a new game. Note that you’ll need an open slot available to unarchive a Room.

The first time you visit the Rooms page after this release you’ll see a short modal explaining all of this, so you won’t need to remember this post.
Fixes
- [FIX] Issue where assets tied to rooms on the Assets page were loading unnecessary data; Asset pages now load more quickly than before
- [FIX] Issue where sorting on Dashboard pages did not always work as before
- [FIX] Orders in the Orders page that did not come from a bundle incorrectly showed a striked out $0.00 next to the paid price
- [FIX] Products with no downloadable files would incorrectly show a Download button that just gave an empty zip
Web Apps
With the CHROME game and then Owlbear Rodeo, we explored what it would be like to bring in other web apps into the platform. Building off that work, we wanted to improve what we can offer players so we partnered with Ties That Bind Gaming to bring you a new kind of release - our next 3rd party web app integration: Diegetic Simulators!
Diegetic Simulators
Role has partnered with Ties That Bind Gaming to bring Diegetic Simulators right into your Room! Diegetic Simulators is a collection of immersive tools you can use in your session that help give you a whole other dimension of play. Give your players a real in-world terminal to break into. They can force sealed doors, crack encrypted files, and race a hacking countdown while the alarm keeps beeping, and you control every system live from behind the screen. It also unlocks Diegetic Databases for an archive of info that folks can access during the session, and Diegetic Handhelds so players’ phones can act as a second screen.
All Role users can enjoy checking out the new option on the store front through the weekend, but note that a Patron subscription will be required by the host of a Room with this Web App starting Monday, October 12th (non-gm players are not required to have an active Patron subscription).
This is Role’s next expansion into more Web Apps being integrated and as the platform progresses, I’ll continue to explore other avenues and options that can help bring the play experience up a notch. You can check it out on the store today: Diegetic Simulators

Let’s Talk Role 1.0
Role is still in Early Access (v0.5.0 as of today) and it’s been in EA for a long time now. I’ve been very slowly chipping away at things and with a clearer set of milestones in mind I want to share with you what my vision for Role 1.0 looks like.

- Dashboard Migration and Updates This is where we’re currently at, hot off the presses.
- Project T This is something I’ve been cooking up on the side based on an idea we had a few years ago and finally got around to making a prototype for it. I won’t say too much about it but it’s something that’s likely to be detailed more in about 2 weeks time after the Dashboard changes have settled down. I’ll have more to say on it then.
- Sheets App and Sheets 2.5 One of the bigger requests and bigger changes we’ve all wanted is Sheets updates and when I tried to get it going earlier this year the major roadblock I hit was the old tech stack (this is why we are in the middle of the Big Migration). This will be a major update for Sheets and with a goal of having Sheets be it’s own webapp that you can run on your phone. This is a huge goal for me and the platform and I’m working hard towards that end
- Cards Refresh The current offering of cards is very limited and when dice got their update we never got a chance to revisit this. I’m aiming to get cards in a much better position where they feel more like a natural part of the play space, and opening up the opportunity for more uses of cards beyond the classic 52 playing deck
- Room Migration This one is probably the heaviest lift of all the migration pieces, so this will likely be more of an under-the-hood update with some minor cosmetic fixes and tweaks. If there’s an opportunity to make solid Quality of Life changes to improve game play or user experience, I’ll aim to get those in
- Maps and Tokens Update I hinted at this with some screenshots earlier this year and what I’m hoping for is a much better standard offering of maps and tokens on the platform than we have now. This will not replace OBR since theirs will always be a more robust option and I genuinely like their platform, but free tier users could do with a refreshed version for them too.
- Sheets 3.0 This is a continuation of the Sheets work that I detailed a while ago and will be building off what should be an almost complete migration of the entire Role web app. I’m still excited and committed for this one because it gives players more control and more options for gameplay than before.
There’s a lot to this 1.0 timeline and as things get closer to release, I’ll be making more comments and posts about each step along the way.
That’s all for now. Please reach out if you have any questions, and as always…
You can play with us!
-– Role <3







