Nicholas Spears

Avid creator, long time gamer, relentless modder, and undeniably a man of the world.  My game designs are geared towards immersion, realism, choice & consequence, tactical fluidity, and time management.  I personally believe that the reliance upon Hit Point systems in the 21st century leaves a lot to be desired, and I'm looking to shake things up a bit!  The Aftermath system is intended to be incredibly versatile, and I hope that those who understand what I am trying to accomplish will help guide me towards what they would like to see. Be it traditional fantasy, futuristic, magical, alien, or anything in between I will happily oblige!

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