Avid creator, long time gamer, relentless modder, and undeniably a man of the world. My game designs are geared towards immersion, realism, choice & consequence, tactical fluidity, and time management. I personally believe that the reliance upon Hit Point systems in the 21st century leaves a lot to be desired, and I'm looking to shake things up a bit! The Aftermath system is intended to be incredibly versatile, and I hope that those who understand what I am trying to accomplish will help guide me towards what they would like to see. Be it traditional fantasy, futuristic, magical, alien, or anything in between I will happily oblige!